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Save Export: Check Your Version First
Quick Summary
Identify your Revolution Idle export, demo version or tree loadout. Check restore support before decoding, modifying or importing an unknown string.
Revolution Idle Save Export: Check Your Version First
A Revolution Idle save string is not automatically editable JSON. The browser demo, the full game and Dilation Tree loadouts are different objects. Identify what you have before trying to decode, modify or import it. This guide does not claim that a third-party editor supports your build.
Identify the source before touching the export
Record the exact game name, platform, version and the menu that produced the string. Our homepage embeds a Revolution Idle X browser demo; that does not prove its export is compatible with the full Steam or mobile game. A string produced by the Dilation Tree loadout menu only describes a tree allocation.
| What you have | What to check | What it does not prove |
|---|---|---|
| Export from an in-game save menu | Same build's documented import control | Cross-version or cross-platform compatibility |
| Full game's linked account | Account identity and current progress | That a browser demo string can be imported |
| Dilation Tree loadout | Branch levels and DTP budget | A backup of the entire game |
| Unknown copied string | Original app and menu | Any supported decoding or editing format |
If you cannot establish where the string came from, keep it unchanged. Do not guess a decoder based on its appearance or rename it as a JSON file and assume the result is valid.
Preserve an untouched copy
If your version actually offers export, save the exact text in a plain text file before any experiment. Keep the original separate from a working copy. Record the version and time in the filename or a nearby note. Verify that copying did not replace characters, add formatting or omit the end of the string.
A backup needs a known restore path. Confirm that the same version provides an import control and instructions. Do not overwrite your only live save merely to test whether an unknown string works. If the game offers no separate test profile or safe restore procedure, stop the experiment at the backup stage.
Why generic Base64 steps are unreliable
Many incremental games use encoded or compressed exports, but that general pattern does not establish Revolution Idle's format. A successful decode would not establish the schema, integrity rules, account synchronization behavior or a valid re-encoding procedure. This site has not validated a round trip for your current game build.
Do not decode an unknown export, change currency values and import it without a documented, tested restore procedure for that exact build. No editable field names or universal editor compatibility are claimed here. An editor should identify the precise versions it supports and supply a reproducible restore test before it becomes a recommendation.
If your goal is moving devices
Use the save and account checklist. The full game's Options reference, checked on 2026-10-13, documents account linking, Save & exit and Clear save. It does not establish a universal save-string import procedure.
Save and close the source device, record its visible progress, and check account identity before attempting the destination. Do not assume that logging in on two devices means the newer progress has synchronized. If the destination shows an empty or older state, pause there and investigate before progressing on it or clearing the source.
If import fails
Keep the original export and capture the exact error, platform and version. Check whether the destination is the same game edition. Do not repeatedly mutate the original string, wipe local storage or clear the active save as a troubleshooting shortcut.
For tree build strings, return to the Dilation Tree guide. For progression experiments, adjust documented automation settings instead of depending on an unsupported save edit.
Failure checks and source limits
| Situation | Next check | Stop condition |
|---|---|---|
| Export source is unknown | Exact game, platform, version and producing menu | Keep the original unchanged until its identity is established |
| Export exists but restore is undocumented | Same-version import instructions and a separate safe test path | Do not overwrite the only active save |
| Destination shows older or empty progress | Account identity and recorded source progress | Pause destination play and preserve the source |
| Editor accepts text but does not name your build | Supported versions and reproducible restore test | Do not treat decoding as proven compatibility |
| A tree code is being used as a full backup | Dilation Tree loadout scope and DTP budget | Return to tree instructions instead of clearing a save |
Use the Wiki hub for the surrounding progression stage. The Options source was checked on 2026-10-13; the demo identity is also present in this site's configured embed. No full-save export/import round trip or cross-platform account recovery test has been performed for your build.
This article adapts the linked Revolution Idle Wiki Options information and adds version checks, backup precautions and local navigation. Source-derived text adaptations are shared under CC BY-SA 4.0.
